On another note. I started having my students design a super hero that they thought would be invincible. They took many different steps in designing the hero's powers, weaknesses, and weapons. They then had to describe their appearance. When the final designing is complete, they will then write a story putting the super hero to action. I think I might have them later design an arch enemy and take the writing and designing to a different level. Stay tuned.
Tuesday, April 13, 2010
Roller Coaster Tycoon
The frustration continues. I have spent a few hours on Roller Coaster Tycoon and am still losing money. I haven't been able to get anyone to use the rides and food/drink stations I have opened. I put walkways to them, but keep getting messages that people cannot get to them. Not good. I guess I am going to have to go down to the kiddie level for a while and get some experience working with the tools.Like Gee says, a good video game allows learners opportunities to learn at their own pace throughout the game. As one master a level they gain the skills needed to attempt the next level I cannot get going on the first level, so I guess I need to drop down to the juvenile level (sandbox I believe it is). I like the idea of similations and see great value to classrooms, but convincing administration will never happen.
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I'm happy to hear you are still challenging yourself. The only person who fails at these games are the ones who quit. Just think of all the things you are learning about the game and yourself. :-)
ReplyDeleteGreat idea about designing heroes! I wonder if they will actually create them in draw or paint. I also wonder how many of the heroes will be based on characters from the games they play.